![]() ![]() By keeping Rabies, your +ACC quirks and trinket are merely off-setting the disease and keeping the CRU at baseline (rather than converting more RNG scenarios into guaranteed hits). No disease is worth keeping, and it is better to secure guaranteed hits against a broader range of enemies and dodge values (compared to merely hitting a bit harder - at the risk of missing a target outright). Remove Rabies at your earliest convenience. ![]() Warrior of Light is great for safe high-torch dungeoneering, the extra speed of Luminous is always handy, and Slugger is welcome (passive) increase. Second Wind is the weakest, given it is entirely reliant on a health threshold - where staying in tip-top shape is greatly preferred. With all that in mind, the above combination of Quirks is decent. It is better to treat Dodge like it is always at 0. +Dodge, which is RNG even if you stack it to the moon, serving best on specialized Dodge comps). After that, making sustain more potent so you waste less time healing.Īnything after that is a luxury (or for specialized comps - eg. ![]() So, if it's a stunner, +Stun Chance, or raw DMG, or perhaps +Bleed/Blight if you want to give your baseline buttons more chance (Etc).Īfter that, resisting DoTs - which are one of the most common causes of death in Darkest Dungeon - followed by more max health and/or PROT (which helps make intake less important). You would stack it so you can avail of strong bonuses with less detriments, not to mention being great in general, even without +stress trinkets.Īfter that, it's a matter of making sure the hits you land actually do their job. So, saying "Reduced Stress is good" does not mean "avoid trinkets which have +Stress". It is great for general intake management and reducing the detriments of some of the best trinkets in the game. Accuracy is more prevalent, given landing attacks (at any speed) is much better than being quick with misses, though there are times when pure support will benefit more from speed than accuracy. In loose order, almost every hero will be happier with:ĪCC, SPD, -Stress, DMG/Chance, Resistances (Bleed/Blight), Health/PROT, Healing Done/Received > whatever else.ĪCC/SPD are the two best combat stats in the game - helping you to passively resolve a hefty chunk of RNG. ![]()
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